Mouse buttons



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Mouse buttons

  
Figure: Scrollable help window for the application susynlv. It is obtained by clicking the right hand side button of the mouse on the icon representing that application.

In addition to the buttons on the screen, the buttons on the mouse are an essential part of the user interface. Clicking once on the icon representing an application with the right hand side button of the mouse will bring up a scrollable window containing the help information for that application. Figure gif shows the help window for the application susynlv. This window provides the button which allows the user to take at look to the actual source code of that application.

  
Figure: Window for entering parameters values for the application susynlv. It is obtained by clicking twice on the left hand side button of the mouse on the application icon.

Clicking twice on the left hand side button of the mouse on an application icon will bring up the window that allows the insertion of values for the parameters of the application represented by that icon. Figure gif is an example of a window to get parameters for the susynlv SU application. This window has a button that allows the specification of a hostname for that application; also, by using the buttons and , filenames can be entered to setup the file names for the standard input and output, respectively, of that application. Only the root node is allowed to have the standard input redirected; each other application in the sequence must expect its input from its parent node. Similarly, only leaf nodes of the graph (sequence) are allowed to have the standard output redirected. The button allows the insertion of some parameters under the format: -option option_value; this syntax for parameters is understood for some X-Windows related applications that are part of SU, like suxmovie for example. Clicking the button will save the parameter values entered; alternatively, hitting the Enter key on any parameter field will automatically save all the parameter values entered too. Using void as a parameter value, indicates that the default value must be used.

Finally, clicking and holding the middle button of the mouse on a application icon will allow the user to move that icon to any position inside the drawing canvas.



next up previous
Next: A typical session Up: DSU graphic user Previous: DSU graphic user




Tue Mar 12 13:02:08 MST 1996