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Sheared Cartesian Coordinates

A sheared Cartesian coordinate system (see Figure 2) is an instructional, though impractical, generalized coordinate system for shot-profile migration. A sheared Cartesian mesh is defined by
$\displaystyle \left[ \begin{array}{c}
x_1\\
x_3
\end{array} \right] =
\left[ \...
...\end{array}\right]
\left[ \begin{array}{c}
\xi_1 \\
\xi_3
\end{array} \right],$     (16)

where $ \theta$ is the shearing angle. The transformation matrix is
$\displaystyle \left[ \begin{array}{cc}
\frac{\partial x_1}{\partial \xi_1}& \fr...
...ay}{cc}
1 & {\rm sin} \, \theta \\
0 & {\rm cos} \, \theta
\end{array}\right],$     (17)

which leads to the following differential travel-time equations
$\displaystyle \left[ \begin{array}{c}
\frac{\partial t}{\partial h_{\xi_1}}\\
...
...} \, \gamma \\
{\rm cos} \, \theta \, {\rm cos} \, \gamma
\end{array} \right].$     (18)

The computation for ADCIGs in sheared Cartesian coordinates is

$\displaystyle {\rm tan}\, \gamma = - {\rm cos} \,\theta \,\frac{\partial \xi_3}{\partial h_{\xi_1}}.$ (19)

From equation 19, we can see that the apparent dips must be filtered initially by $ {\rm cos} \, \theta$ in order to recover the true reflection opening angle.

Sheared
Figure 2.
Example of a sheared Cartesian coordinate system with a shear angle of 25$ ^\circ $.[NR]
Sheared
[pdf] [png]


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Next: Elliptic Coordinates Up: Canonical Examples Previous: Cartesian Coordinates

2009-04-13