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Building the three colormap operators

In simple cases M1, from eq. (1), is a histogram equalization operator (for contrast adjustment) or only the identity matrix, and M2 and M3 represent raising each point in the matrix to a power. Several variations that would result in monochrome colormaps suitable especially for highlighting linear, coherent shapes (fig. 6) can be imagined. If a more complex colormap is desired, the three operators must be constructed by transforming common RGB colormaps to NTSC, with the equation:  
 \begin{displaymath}
 \left[
 \matrix { Y \cr I \cr Q}
 \right]
 =
 \left[
 \matr...
 ...312 }
 \right]
 \ \ 
 \left[
 \matrix { R \cr G \cr B}
 \right]\end{displaymath} (5)
An example is provided in Figure 1 for Matlab's jet colormap.


next up previous print clean
Next: Applications Up: Vlad: Image display with Previous: Creating the color image
Stanford Exploration Project
9/18/2001