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Next: Tent smoothing Up: Resolution and random signals Previous: Bispectrum

SMOOTHING IN TWO DIMENSIONS

In previous sections we assumed that we were using one-dimensional models, and smoothing was easy. Working in two dimensions is nominally much more costly, but some tricks are available to make things easier. Here I tell you my favorite trick for smoothing in two dimensions. You can convolve with a two-dimensional (almost) Gaussian weighting function of any area for a cost of only sixteen additions per output point. (You might expect instead a cost proportional to the area.)



 
next up previous print clean
Next: Tent smoothing Up: Resolution and random signals Previous: Bispectrum
Stanford Exploration Project
10/21/1998