One solution is to pose wavefield extrapolation in a ray-based coordinate system defined by an extrapolation axis oriented along the axis of increasing travel time and additional coordinates represented by shooting angles Sava and Fomel (2005). However, grids thus specified exhibit attributes that depend intrinsically on the chosen ray-tracing method. For example, ray-coordinate systems generated by Huygen's ray-tracing Sava and Fomel (2001) may triplicate and cause numerical instability during wavefield extrapolation. Hence, care must be taken to ensure that ray-coordinate systems have the appropriate attributes.
One method for calculating singular-valued travel times is with a
fast-marching Eikonal equation solver, which provides a travel-time
map to each subsurface model location for a given shot point. A
travel-time map example is shown in the upper left panel of
figure for a velocity slice of the SEG-EAGE salt
data set.
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A ray-based coordinate system can be formed by choosing two isochrons
that represent the initial and maximal extrapolation times. The
coordinate system is fully defined by connecting the two isochrons
with the extremal rays. Blending functions can then be used to
specify an intermediate geometry . (see upper
right panel of figure
).
Coordinate systems generated with this approach, though, are not
guaranteed to be smooth and generally will require mesh
regularization. The bottom right panel shows the output of the
differential grid generation algorithm after 20
smoothing iterations. Note that kinks visible in the upper
right panel have disappeared leaving a significantly smoother mesh.
A qualitatively test of coordinate system smoothness is to examine the
smoothness of the underlying velocity model in the transform domain.
The salt body example (lower left panel) indicates that the velocity
model is fairly smooth and should not create significant problems for
generalized coordinate wavefield extrapolation.