Along the horizontal x-axis we define two points, s, where the source (or shot or sender) is located, and g, where the geophone (or hydrophone or microphone) is located. Then, define the midpoint y between the shot and geophone, and define h to be half the horizontal offset between the shot and geophone:
Data is defined experimentally in the space of .Equations (1) and (2) represent a change of coordinates to the space of .Midpoint-offset coordinates are especially useful for interpretation and data processing. Since the data is also a function of the travel time t, the full dataset lies in a volume. Because it is so difficult to make a satisfactory display of such a volume, what is customarily done is to display slices. The names of slices vary slightly from one company to the next. The following names seem to be well known and clearly understood:
|field profile (or common-shot gather)|
A diagram of slice names is in Figure 1. Figure 2 shows three slices from the data volume. The first mode of display is ``engineering drawing mode.'' The second mode of display is on the faces of a cube. But notice that although the data is displayed on the surface of a cube, the slices themselves are taken from the interior of the cube. The intersections of slices across one another are shown by dark lines.
A common-depth-point (CDP) gather is defined by the industry and by common usage to be the same thing as a common-midpoint (CMP) gather. But in this book a distinction will be made. A CDP gather is a CMP gather with its time axis stretched according to some velocity model, say,
This offset-dependent stretching makes the time axis of the gather become more like a depth axis, thus providing the D in CDP. The stretching is called normal moveout correction (NMO). Notice that as the velocity goes to infinity, the amount of stretching goes to zero.
There are basically two ways to get two-dimensional information from three-dimensional information. The most obvious is to cut out the slices defined above. A second possibility is to remove a dimension by summing over it. In practice, the offset axis is the best candidate for summation. Each CDP gather is summed over offset. The resulting sum is a single trace. Such a trace can be constructed at each midpoint. The collection of such traces, a function of midpoint and time, is called a CDP stack. Roughly speaking, a CDP stack is like a zero-offset section, but it has a less noisy appearance.
The construction of a CDP stack requires that a numerical choice be made for the moveout-correction velocity. This choice is called the stacking velocity. The stacking velocity may be simply someone's guess of the earth's velocity. Or the guess may be improved by stacking with some trial velocities to see which gives the strongest and least noisy CDP stack.
Figures 3 and 4 show typical marine and land profiles (common-shot gathers).
Figure 3 A seismic land profile. There is a gap where there are no receivers near the shot. You can see events of three different velocities. (Western Geophysical).
Figure 4 A marine profile off the Aleutian Islands. (Western Geophysical).
The land data has geophones on both sides of the source.
The arrangement shown is called an
uneven split spread.
The energy source was a vibrator.
The marine data happens to nicely illustrate
two or three head waves.