NEAREST - NEAREST edge or vertex in triangulated model nearestEdgeInModel Return pointer to edge in model nearest to specified (x,y) coordinates nearestVertexInModel Return pointer to vertex in model nearest to specified (x,y) coordinates Function Prototypes: Vertex* nearestVertexInModel (Model *m, Vertex *start, float x, float y); Edge* nearestEdgeInModel (Model *m, Edge *start, float x, float y); nearestEdgeInModel: Input: m model start edge to look at first (NULL to begin looking anywhere) x x-coordinate y y-coordinate Returns: pointer to nearest Edge nearestVertexInModel: Input: m model start vertex to look at first (NULL to begin looking anywhere) x x-coordinate y y-coordinate Returns: pointer to nearest Vertex Author: Dave Hale, Colorado School of Mines, Fall 1990