DELETE - DELETE vertex, model, edge, or boundary edge from triangulated model deleteVertexFromModel Delete a vertex from model killModel Delete a model along with everything in it killEdge Delete an edge killBoundaryEdge Kill a boundary edge Function Prototypes: void deleteVertexFromModel (Model *m, Vertex *v); void killModel (Model *m); void killEdge (Edge *e, Face **fs); void killBoundaryEdge (Edge *e); deleteVertexFromModel: Input: m pointer to Model v pointer to Vertex to be deleted killModel: Input: m pointer to Model killEdge: Input: e Edge to delete Output: fs surviving Face killBoundaryEdge: Input: e boundary Edge Notes: Killing a boundary edge is typically done after a new boundary vertex is inserted on an existing boundary edge. Author: Dave Hale, Colorado School of Mines, Fall 1990.