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CONCLUSION

Because constant-velocity DMO in a 3-D Earth model operates along curves, care must be taken in parallel implementation in order to avoid the waste of computational capacity. Trace processing algorithms require a great deal of inter-processor communications and leave many processors idle during the process. On the other hand, the processing of time slices is well adapted to the irregular geometry of 3-D land data, reaching a load balance of eighty percent. Although the anti-aliasing convolution is more quickly performed along traces, the efficient utilization of computational capacity compensates for a slower convolution in the time slices.

The efficiency of the time slice processing has not been verified in three dimensions yet; however, the results of this study are encouraging.


previous up next print clean
Next: REFERENCES Up: Blondel: A parallel implementation Previous: ALIASING OF THE OPERATOR
Stanford Exploration Project
11/16/1997