Short note: GPU accelerated 3D wave propagation and continuous coil shooting
Next:
Introduction
Up:
Reproducible Documents
Abstract:
This short note discusses how continuous coil shooting for a synthetic VSP survey could lead towards more azimuth rich data whilst keeping the survey time below that of a conventional towed streamer survey.
Introduction
Proposed method
SEAM Dataset and 2D data
3D GPU modelling and future work
Bibliography
About this document ...
2010-11-26