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Numerical computation of search directions

To test the method presented in the previous section, I computed the gradient of the objective functions for two synthetic data sets. The first assumes a uniform slowness error, whereas the second assumes a localized velocity error. In both cases the correct velocity was constant and equal to 1 km/s. Both sets of experiments were computed assuming 50 shots at the surface (actually at 50 meters depth) spaced 80 meters apart, and the receiver array at a depth of 950 meters. The data modeled with a uniform slowness error were recorded by a split-spread array of 512 receivers spaced 10 meters apart, whereas the data modeled with a localized velocity error were recorded by a split-spread array of 720 receivers spaced 10 meters apart. In both cases, the receiver array was moving along with the shots, to maintain a uniform offset coverage for each shot. For the sake of clarity, for all the cases the figures display the search directions instead of the gradients. Also notice that I am showing separately the search directions computed for each term of the proposed objective function, without showing their sum. At the moment of writing this report, I am not confident of the relative scaling between the gradient computed for the local objective function and the gradient computed for the global one.

Avg-Dir-tiny-neg
Figure 1.
Search direction computed using conventional full-waveform inversion with a positive small ($ 0.1 \%$ ) uniform slowness error: a) slowness perturbations and b) slowness perturbations averaged over the horizontal direction.
Avg-Dir-tiny-neg
[pdf] [png]

Avg-Dir-large-neg
Figure 2.
Search direction computed using conventional full-waveform inversion with a positive large ($ 8.0 \%$ ) uniform slowness error: a) slowness perturbations and b) slowness perturbations averaged over the horizontal direction.
Avg-Dir-large-neg
[pdf] [png]



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2010-05-19